04

MOTION / CGI

2026

LIQUID OBJECTS

LIQUID OBJECTS

LIQUID OBJECTS

A chrome-and-glass research chapter where matter behaves like a moving identity system.

A chrome-and-glass research chapter where matter behaves like a moving identity system.

Liquid Objects chrome form study on a black reflective surface

CLIENT

FORMA Creative Studio

YEAR

2026

DISCIPLINE

Motion, CGI, Art Direction, Visual System

LOCATION

Worldwide

01 OVERVIEW

02 CHALLENGE

03 CONCEPT

04 SYSTEM

05 OUTCOME

01

OVERVIEW

Liquid Objects explores how material, light, and motion can turn a static identity into something continuously evolving.

Liquid Objects explores how material, light, and motion can turn a static identity into something continuously evolving.

02

CHALLENGE

The system had to feel physical and digital at once: reflective, responsive, and recognisable without settling into a fixed mark.

The system had to feel physical and digital at once: reflective, responsive, and recognisable without settling into a fixed mark.

03

CONCEPT

A family of fluid forms transforms between matter, light, and motion while remaining part of one visual language.

A family of fluid forms transforms between matter, light, and motion while remaining part of one visual language.

04

SYSTEM

Form, material, lighting, motion, and application studies behave as modular chapters in a living identity system.

Form, material, lighting, motion, and application studies behave as modular chapters in a living identity system.

01 — FORM STUDIES

01 — FORM STUDIES

FORM WITHOUT FIXED FORM.

FORM WITHOUT FIXED FORM.

Twist, fold, stretch, collide, and merge explore how one family can hold multiple behaviours.

Twist, fold, stretch, collide, and merge explore how one family can hold multiple behaviours.

liquid objects — twist study

TWIST

TWIST

liquid objects — fold study

FOLD

FOLD

liquid objects — stretch study

STRETCH

STRETCH

liquid objects — collision study

COLLIDE

COLLIDE

02 — MATERIAL / LIGHT SYSTEM

02 — MATERIAL / LIGHT SYSTEM

MATERIAL BECOMES BEHAVIOR.

MATERIAL BECOMES BEHAVIOR.

MATERIAL BECOMES BEHAVIOR.

Chrome, glass, smoked glass, and liquid metal shift reflectivity, depth, and weight.

Chrome, glass, smoked glass, and liquid metal shift reflectivity, depth, and weight.

— WORDMARK

— TYPOGRAPHY

— COLOR PALETTE

OBJECT CARD

OBJECT CARD

MATERIAL

MATERIAL

INSTALLATION

INSTALLATION

POSTER

POSTER

LIQUID OBJECTS

LIQUID OBJECTS

WORDMARK

Oo

Oo

PRIMARY / FORMA DISPLAY

PRIMARY / FORMA DISPLAY

Aa

Aa

SECONDARY / INTER

SECONDARY / INTER

OBJECT CARD

OBJECT CARD

LIQUID OBJECTS

LIQUID OBJECTS

LOOP / 01

LOOP / 01

MATERIAL

MATERIAL

LIQUID OBJECTS

LIQUID OBJECTS

01

01

SECONDARY / INTER

SECONDARY / INTER

INSTALLATION

INSTALLATION

liquid objects — twist study

LIQUID →

liquid objects — twist study

LIQUID →

POSTER

POSTER

LIQUID OBJECTS

LIQUID OBJECTS

FORM / MOTION

FORM / MOTION

Worldwide

Worldwide

03 — MOTION BEHAVIOR

03 — MOTION BEHAVIOR

MOTION THAT NEVER SETTLES.

MOTION THAT NEVER SETTLES.

MOTION THAT NEVER SETTLES.

Rest, stretch, collide, melt, and reform define a repeatable choreography for the object family.

Rest, stretch, collide, melt, and reform define a repeatable choreography for the object family.

REST

REST

STRETCH

STRETCH

COLLIDE

COLLIDE

REFORM

REFORM

liquid objects — material study

REST

REST

A stable state holds reflective tension.

A stable state holds reflective tension.

liquid objects — light study

STRETCH

STRETCH

The surface extends without losing identity.

The surface extends without losing identity.

liquid objects — object gallery

COLLIDE

COLLIDE

Impact creates a new temporary form.

Impact creates a new temporary form.

liquid objects — clay process

REFORM

REFORM

The system returns to equilibrium.

The system returns to equilibrium.

04 — APPLICATION / EXPERIENCE

04 — APPLICATION / EXPERIENCE

OBJECTS BECOME EXPERIENCES.

OBJECTS BECOME EXPERIENCES.

OBJECTS BECOME EXPERIENCES.

Campaign screens, digital stories, installation, and brand motion translate objects into lived experiences.

Campaign screens, digital stories, installation, and brand motion translate objects into lived experiences.

LIQUID OBJECTS

LIQUID OBJECTS

PROJECT SYSTEM EXPERIENCE CONTACT

PROJECT SYSTEM EXPERIENCE CONTACT

liquid objects — elongated form

LIQUID OBJECTS

liquid objects — elongated form

LIQUID OBJECTS

LIQUID OBJECTS

LIQUID OBJECTS

MENU

liquid objects — motion collision

FORM IN MOTION

liquid objects — motion collision

FORM IN MOTION

FORM

FORM

MATERIAL / LIGHT / MOTION

MATERIAL / LIGHT / MOTION

05 — OBJECT GALLERY

05 — OBJECT GALLERY

liquid objects — gallery hero

LIQUID OBJECTS

MATERIAL / LIGHT / MOTION

liquid objects — gallery hero

LIQUID OBJECTS

MATERIAL / LIGHT / MOTION

liquid objects — gallery hero

LIQUID OBJECTS

MATERIAL / LIGHT / MOTION

liquid objects — pink light study
liquid objects — glass material
liquid objects — neon lighting
liquid objects — final render

06 — OUTCOME

A VISUAL SYSTEM THAT NEVER STAYS STILL.

A VISUAL SYSTEM THAT NEVER STAYS STILL.

A flexible library of liquid forms and behaviours creates distinctive assets for motion, campaigns, and digital experience.

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